Menendez-Ferreira, Raquel; Torregrosa, Javier; López-Fernández, Daniel; Mayor, Jesus
Design of a serious games to improve resilience skills in youngsters Journal Article
In: Entertainment Computing, vol. 40, pp. 100462, 2022.
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title = {Design of a serious games to improve resilience skills in youngsters},
author = {Raquel Menendez-Ferreira and Javier Torregrosa and Daniel López-Fernández and Jesus Mayor},
year = {2022},
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Panizo-Lledot, Ángel; Torregrosa, Javier; Menéndez-Ferreira, Raquel; López-Fernández, Daniel; Alarcón, Pedro P; Camacho, David
YoungRes: A Serious Game-Based Intervention to Increase Youngsters Resilience Against Extremist Ideologies Journal Article
In: IEEE Access, vol. 10, pp. 28564–28578, 2022.
@article{panizo2022youngres,
title = {YoungRes: A Serious Game-Based Intervention to Increase Youngsters Resilience Against Extremist Ideologies},
author = {Ángel Panizo-Lledot and Javier Torregrosa and Raquel Menéndez-Ferreira and Daniel López-Fernández and Pedro P Alarcón and David Camacho},
doi = {10.1109/ACCESS.2022.3157526},
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Menendez-Ferreira, Raquel; Torregrosa, Javier; Camacho, David
Diseno de un juego serio para la prevención de la polarización en menores Journal Article
In: 2020.
@article{menendez2020diseno,
title = {Diseno de un juego serio para la prevención de la polarización en menores},
author = {Raquel Menendez-Ferreira and Javier Torregrosa and David Camacho},
year = {2020},
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Menéndez-Ferreira, Raquel; Torregrosa, Javier; Panizo-LLedot, Ángel; González-Pardo, Antonio; Camacho, David
Improving Youngsters’ Resilience Through Video Game-Based Interventions Journal Article
In: Vietnam Journal of Computer Science, vol. 7, no. 03, pp. 263–279, 2020.
@article{menendez2020improving,
title = {Improving Youngsters’ Resilience Through Video Game-Based Interventions},
author = {Raquel Menéndez-Ferreira and Javier Torregrosa and Ángel Panizo-LLedot and Antonio González-Pardo and David Camacho},
doi = {10.1142/S2196888820500153},
year = {2020},
date = {2020-01-01},
urldate = {2020-01-01},
journal = {Vietnam Journal of Computer Science},
volume = {7},
number = {03},
pages = {263--279},
publisher = {World Scientific},
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Suárez, Óscar Manuel Losada; Rodríguez-Fernández, Víctor; Ramírez-Atencia, Cristian; Camacho, David
Desarrollo de una plataforma basada en Unity3D para la aplicación de IA en videojuegos Inproceedings
In: 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2016), pp. 135–146, CEUR Workshop, Barcelona, Spain, 2016, ISSN: 16130073.
@inproceedings{LosadaSuarez2016,
title = {Desarrollo de una plataforma basada en Unity3D para la aplicación de IA en videojuegos},
author = {Óscar Manuel Losada Suárez and Víctor Rodríguez-Fernández and Cristian Ramírez-Atencia and David Camacho},
url = {http://aida.etsisi.upm.es/wp-content/uploads/2017/03/Desarrollo-de-una-plataforma-basada-en-Unity3D-para-la-aplicación-de-IA-en-videojuegos.pdf},
issn = {16130073},
year = {2016},
date = {2016-01-01},
urldate = {2016-01-01},
booktitle = {3rd Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2016)},
volume = {1682},
pages = {135--146},
publisher = {CEUR Workshop},
address = {Barcelona, Spain},
abstract = {La utilización intensiva de diferentes técnicas relacionadas con la Inteligencia Artificial (IA) en el área de los videojuegos ha demostrado ser una necesidad para el campo. El uso de estas técnicas permite dotar de una mayor flexibilidad y adaptabilidad a los juegos que es muy apreciada por los jugadores. Temas como la generación procedimental de contenido, la creación de agentes que puedan jugar a un videojuego de forma competente, o de agentes cuya conducta sea indistinguible de la de un jugador humano atraen a una cantidad creciente de investigadores. El objetivo de este trabajo es la presentación de una plataforma basada en el motor Unity3D que permita de manera simple la integración y prueba de algoritmos de IA. La plataforma ofrecerá como nuevas características, adicionales a las ya disponibles en la actualidad, la utilización de un entorno 3D, el desarrollo de un juego innovador (basado en múltiples agentes), y la exploración de aspectos de juego como el análisis del terreno, la cooperación entre agentes independientes y heterogéneos, la comunicación de información entre los mismos y la formación de jerarquías.},
keywords = {},
pubstate = {published},
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}
Palero, Fernando; Gonzalez-Pardo, Antonio; Camacho, David
Simple gamer interaction analysis through tower defense games Conference
6th International Conference on Computational Collective Intelligence Technologies and Applications (ICCCI 2014), Lecture Notes in Artificial Intelligence of Springer-Verlag, 2015.
@conference{2015-PaleroEtAl,
title = {Simple gamer interaction analysis through tower defense games},
author = {Fernando Palero and Antonio Gonzalez-Pardo and David Camacho},
year = {2015},
date = {2015-01-01},
urldate = {2015-01-01},
booktitle = {6th International Conference on Computational Collective Intelligence Technologies and Applications (ICCCI 2014)},
pages = {185-194},
publisher = {Lecture Notes in Artificial Intelligence of Springer-Verlag},
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Rodríguez-Fernández, Víctor; Menéndez, Héctor D; Camacho, David
User Profile Analysis for UAV Operators in a Simulation Environment Inproceedings
In: Computational Collective Intelligence - 7th International Conference, ICCCI 2015, Madrid, Spain, September 21-23, 2015. Proceedings, Part I, pp. 338–347, 2015.
@inproceedings{DBLP:conf/iccci/Rodriguez-Fernandez15,
title = {User Profile Analysis for UAV Operators in a Simulation Environment},
author = {Víctor Rodríguez-Fernández and Héctor D Menéndez and David Camacho},
url = {http://aida.etsisi.upm.es/wp-content/uploads/2015/09/iccci2015.pdfhttp://dx.doi.org/10.1007/978-3-319-24069-5_32},
year = {2015},
date = {2015-01-01},
booktitle = {Computational Collective Intelligence - 7th International Conference, ICCCI 2015, Madrid, Spain, September 21-23, 2015. Proceedings, Part I},
pages = {338--347},
crossref = {DBLP:conf/iccci/2015-1},
abstract = {Unmanned Aerial Vehicles have been a growing field of study over the last few years. The use of unmanned systems require a strong human supervision of one or many human operators, responsible for monitoring the mission status and avoiding possible incidents that might alter the execution and success of the operation. The accelerated evolution of these systems is generating a high demand of qualified operators, which requires to redesign the training process to deal with it. This work aims to present an evaluation methodology for inexperienced users. A multi-UAV simulation environment is used to carry out an experiment focused on the extraction of performance profiles, which can be used to evaluate the behavior and learning process of the users. A set of performance metrics is designed to define the profile of a user, and those profiles are discriminated using clustering algorithms. The results are analyzed to extract behavioral patterns that distinguish the users in the experiment, allowing the identification and selection of potential expert operators.},
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}
Palero, Fernando; Ramirez-Atencia, Cristian; Camacho, David
Online gamers classification using k-means Incollection
In: Intelligent Distributed Computing VIII, pp. 201–208, Springer, Cham, 2015.
@incollection{palero2015online,
title = {Online gamers classification using k-means},
author = {Fernando Palero and Cristian Ramirez-Atencia and David Camacho},
year = {2015},
date = {2015-01-01},
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booktitle = {Intelligent Distributed Computing VIII},
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Gonzalez-Pardo, Antonio; Palero, Fernando; Camacho, David
Micro and Macro Lemmings simulations based on ants colonies Conference
EvoApp 2014, vol. In press, 2014.
@conference{14-GonzalezEtAl-EvoApp,
title = {Micro and Macro Lemmings simulations based on ants colonies},
author = {Antonio Gonzalez-Pardo and Fernando Palero and David Camacho},
year = {2014},
date = {2014-04-23},
urldate = {2014-04-23},
booktitle = {EvoApp 2014},
volume = {In press},
keywords = {},
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}
Gonzalez-Pardo, Antonio; Palero, Fernando; Camacho, David
An empirical study on collective intelligence algorithms for video games problem-solving Journal Article
In: Computing and Informatics, vol. In press, 2014, ISSN: 1335-9150.
@article{14-GonzalezEtAl-CAI,
title = {An empirical study on collective intelligence algorithms for video games problem-solving},
author = {Antonio Gonzalez-Pardo and Fernando Palero and David Camacho},
issn = {1335-9150},
year = {2014},
date = {2014-01-21},
urldate = {2014-01-21},
journal = {Computing and Informatics},
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Gonzalez-Pardo, Antonio; Camacho, David
Environmental influence in bio-inspired game level solver algorithms Conference
7th International Symposium on Intelligent Distributed Computing (IDC 2013)., vol. 511, Studies in Computational Intelligence Springer Berlin Heidelberg, 2014, ISBN: 978-3-319-01570-5.
@conference{2013-IDC-GonzalezCamacho,
title = {Environmental influence in bio-inspired game level solver algorithms},
author = {Antonio Gonzalez-Pardo and David Camacho},
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date = {2014-01-01},
urldate = {2014-01-01},
booktitle = {7th International Symposium on Intelligent Distributed Computing (IDC 2013).},
volume = {511},
pages = {157 -- 162},
publisher = {Springer Berlin Heidelberg},
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Gonzalez-Pardo, Antonio; Camacho, David
Environmental influence in bio-inspired game level solver algorithms Conference
Proceedings of the 7th International Symposium on Intelligent Distributed Computing - IDC 2013, Studies in Computational Intelligence Springer Berlin Heidelberg, 2013.
@conference{2013-GonzalezCamacho-IDC,
title = {Environmental influence in bio-inspired game level solver algorithms},
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